One studio for game ads
and AI character content.
Bring source clips, gameplay and characters into one creative workflow. Make variations, review each output, and keep generation costs visible.
A repeatable workflow for the next launch.
Build a reusable library
Organize gameplay, game details and character references. Keep character appearances, personalities and voices together.
Explore creative variations
Combine clips, templates and hooks for game advertising, or adapt source content with AI characters. Estimate provider costs before generation.
Approve and learn
Review outputs before export. Record generation costs and content performance to inform the next creative decision.
Reasoning alongside the creative workflow.
The current implementation includes a direct Anthropic API integration for text, vision and an in-app assistant.
Claude supports the reasoning and language layer. Video generation and voice conversion use separate providers.
Write for each character
Generate platform-specific captions with the character's personality and the context of the content.
Understand visual inputs
Support reference-image checks, gameplay tagging and ad analysis through vision-enabled workflows.
Assist with creative decisions
Use a streaming assistant with tool support and approval-based actions inside the desktop studio.
A focused tool, with room to grow.
MotionTok is a software project developed by Bekir in Türkiye around the practical needs of producing and marketing mobile games. It is under active development.
Its current form is a desktop studio. The longer-term direction is to make a repeatable creative workflow available to more independent developers and small studios.
Product enquiries: bekir@motiontok.dev