MotionTok
Creative tools for independent game makers

One studio for game ads
and AI character content.

Bring source clips, gameplay and characters into one creative workflow. Make variations, review each output, and keep generation costs visible.

Explore the workflow
Windows desktopEarly-stage productIndependent founder
MotionTok's development interface showing the Ad Studio, gameplay selection, ad templates and a variation matrix.
Development interface with sample content. Features are under active development and validation.
From source to creative

A repeatable workflow for the next launch.

01 / PREPARE

Build a reusable library

Organize gameplay, game details and character references. Keep character appearances, personalities and voices together.

02 / CREATE

Explore creative variations

Combine clips, templates and hooks for game advertising, or adapt source content with AI characters. Estimate provider costs before generation.

03 / REVIEW

Approve and learn

Review outputs before export. Record generation costs and content performance to inform the next creative decision.

Claude in the product

Reasoning alongside the creative workflow.

The current implementation includes a direct Anthropic API integration for text, vision and an in-app assistant.

Claude supports the reasoning and language layer. Video generation and voice conversion use separate providers.

The next validation step is testing the direct Claude API against real creative tasks, measuring output quality, latency and cost.

Write for each character

Generate platform-specific captions with the character's personality and the context of the content.

Understand visual inputs

Support reference-image checks, gameplay tagging and ad analysis through vision-enabled workflows.

Assist with creative decisions

Use a streaming assistant with tool support and approval-based actions inside the desktop studio.

Built from an independent developer's workflow

A focused tool, with room to grow.

MotionTok is a software project developed by Bekir in Türkiye around the practical needs of producing and marketing mobile games. It is under active development.

Its current form is a desktop studio. The longer-term direction is to make a repeatable creative workflow available to more independent developers and small studios.

Product enquiries: bekir@motiontok.dev